Some units recover their Health Points (HP), Ammo Units (AU), Energy Units (EU) or even Resource Units (RU) or Expirience Points (EP), at the beggining of each turn.
Even if a unit recovers Health Points (HP) each round, it will never recover back its number of ships.
Unit will not recover more HP than the maximum HP of the number of ships left.
Example: Unit having 5 ships left out of 10 will not recover more than up to half of its HP bar.
Fighter class units have no ammunition (AU) recovery.
Their ammo supply must be refilled by bigger support units, e.g. a Carrier.
Some units like Transporter or Carrier can dock fighters inside.
You can use this to carry them around keeping them safe or you can surprise your enemy suddenly launching them.
Use unit description toggle button to see different kinds of information about your unit.
You can view statuses that the selected unit is afflicted with by switching to one of the units description page.