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		<title><![CDATA[Blue Sun - Community Forums - All Forums]]></title>
		<link>http://forum.bluesun.com.pl/</link>
		<description><![CDATA[Blue Sun - Community Forums - http://forum.bluesun.com.pl]]></description>
		<pubDate>Tue, 09 Mar 2010 23:47:12 +0100</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Alpha 0.194 - Small update]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=91</link>
			<pubDate>Tue, 09 Mar 2010 21:31:59 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=91</guid>
			<description><![CDATA[Not many changes since last version.<br />
Just another small bug fix and a new map for 4 players.<br />
Updated version is <a href="http://forum.bluesun.com.pl/showthread.php?tid=90" target="_blank">here</a>.]]></description>
			<content:encoded><![CDATA[Not many changes since last version.<br />
Just another small bug fix and a new map for 4 players.<br />
Updated version is <a href="http://forum.bluesun.com.pl/showthread.php?tid=90" target="_blank">here</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blue Sun - alpha 0.194]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=90</link>
			<pubDate>Tue, 09 Mar 2010 20:57:38 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=90</guid>
			<description><![CDATA[<ul>Whats new:</li>
<li>Made a new map file for four players.<br />
</li></ul>
<ul>Bug Fixes:</li>
<li>Fixed a bug that caused fog of war to cover whole map if it was disabled in a match.<br />
</li></ul>
<ul>Known issues:</li>
<li>It happened a few times that the game had synchronisation errors at random moments.</li>
<li>A few times during a multiplayer match a message to end player's turn got lost causing all players to wait for the other to end his turn.</li>
<li>When setting up multiplayer match, choosing a color or selecting map file causes communication delay error. Just press "Wait" if it happens.<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Multiplayer matches. I would like to ask for special attention to possible synchronisation errors and "end turn" bug.<br />
If one of those happen, please take note of the circumstances (what was done at that moment, additional effects, etc.).<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.194 <a href="http://www.mediafire.com/?odyj2kuggmz" target="_blank">here</a><ul>Package contents:</li>
<li>BS_alpha_v.0.194.exe - Game file.</li>
<li>firstmap.bsm - Example map for 2 players. It includes Pre-Deployed game mode with prepared fleet for both players.</li>
<li>cornered.bsm - Simple map file for 4 players, each with a Shipyard and mining operation.<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[<ul>Whats new:</li>
<li>Made a new map file for four players.<br />
</li></ul>
<ul>Bug Fixes:</li>
<li>Fixed a bug that caused fog of war to cover whole map if it was disabled in a match.<br />
</li></ul>
<ul>Known issues:</li>
<li>It happened a few times that the game had synchronisation errors at random moments.</li>
<li>A few times during a multiplayer match a message to end player's turn got lost causing all players to wait for the other to end his turn.</li>
<li>When setting up multiplayer match, choosing a color or selecting map file causes communication delay error. Just press "Wait" if it happens.<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Multiplayer matches. I would like to ask for special attention to possible synchronisation errors and "end turn" bug.<br />
If one of those happen, please take note of the circumstances (what was done at that moment, additional effects, etc.).<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.194 <a href="http://www.mediafire.com/?odyj2kuggmz" target="_blank">here</a><ul>Package contents:</li>
<li>BS_alpha_v.0.194.exe - Game file.</li>
<li>firstmap.bsm - Example map for 2 players. It includes Pre-Deployed game mode with prepared fleet for both players.</li>
<li>cornered.bsm - Simple map file for 4 players, each with a Shipyard and mining operation.<br />
</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alpha 0.193 out]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=89</link>
			<pubDate>Mon, 08 Mar 2010 18:48:12 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=89</guid>
			<description><![CDATA[After another long delay here's the new alpha version.<br />
Nothing new added. Only bug fixes.<br />
Those fixes were pretty important though as the bugs caused the game to not work in multiplayer (yet again).<br />
I did some testing before this release and fixed all problems that shown up.<br />
As a result I believe this version to be rather stable and you should have no problems playing it online.<br />
<br />
I did however had some issues with multiplayer connection later during a match.<br />
I'm not sure yet what is the problem. I'll be looking into that matter and I would greatly appreciate any help with finding the cause.<br />
More information in the download thread (linked below).<br />
<br />
New "Blue Sun" alpha version can be found <a href="http://forum.bluesun.com.pl/showthread.php?tid=88" target="_blank">here</a>.]]></description>
			<content:encoded><![CDATA[After another long delay here's the new alpha version.<br />
Nothing new added. Only bug fixes.<br />
Those fixes were pretty important though as the bugs caused the game to not work in multiplayer (yet again).<br />
I did some testing before this release and fixed all problems that shown up.<br />
As a result I believe this version to be rather stable and you should have no problems playing it online.<br />
<br />
I did however had some issues with multiplayer connection later during a match.<br />
I'm not sure yet what is the problem. I'll be looking into that matter and I would greatly appreciate any help with finding the cause.<br />
More information in the download thread (linked below).<br />
<br />
New "Blue Sun" alpha version can be found <a href="http://forum.bluesun.com.pl/showthread.php?tid=88" target="_blank">here</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blue Sun - alpha 0.193]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=88</link>
			<pubDate>Mon, 08 Mar 2010 18:41:28 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=88</guid>
			<description><![CDATA[<ul>Whats new:</li>
<li>Disabled CSF and Natives from race selection when setting up a match. Those races are not implemented yet and having them selectable was misleading.</li>
<li>Added displaying launching AP cost shown in launched unit selection window and on launch vectors.<br />
</li></ul>
<ul>Bug Fixes:</li>
<li>Fixed bugs when passing over a cloaked enemy unit.</li>
<li>Fixed synchornisation error when passing over a cloaked enemy unit.</li>
<li>Fixed synchronisation errors when laying mines.</li>
<li>Fixed targeting invisible enemies bug.</li>
<li>Fixed bug limiting unit movement after being moved once.</li>
<li>Fixed match option changes not visible for joining players when setting up multiplayer match.</li>
<li>Fixed bug causing shields to be visible through the fog of war.</li>
<li>Fixed "Neutral player defeated" messages after killing a unit.</li>
<li>Fixed error messages appearing after killing fighter class units.</li>
<li>Fixed a few other error messages.</li>
<li>Fixed AP cost bugs when launching units.</li>
<li>Gave Collectors some EU so they can fire Small Laser. They couldn't before.<br />
</li></ul>
<ul>Known issues:</li>
<li>It happened a few times that the game had synchronisation errors at random moments.</li>
<li>A few times during a multiplayer match a message to end player's turn got lost causing all players to wait for the other to end his turn.</li>
<li>When setting up multiplayer match, choosing a color or selecting map file causes communication delay error. Just press "Wait" if it happens.<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Multiplayer matches. I would like to ask for special attention to possible synchronisation errors and "end turn" bug.<br />
If one of those happen, please take note of the circumstances (what was done at that moment, additional effects, etc.).<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.193 <a href="http://www.mediafire.com/?haej5tzmuvx" target="_blank">here</a><ul>Package contents:</li>
<li>BS_alpha_v.0.193.exe - game file</li>
<li>firstmap.bsm - map file<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[<ul>Whats new:</li>
<li>Disabled CSF and Natives from race selection when setting up a match. Those races are not implemented yet and having them selectable was misleading.</li>
<li>Added displaying launching AP cost shown in launched unit selection window and on launch vectors.<br />
</li></ul>
<ul>Bug Fixes:</li>
<li>Fixed bugs when passing over a cloaked enemy unit.</li>
<li>Fixed synchornisation error when passing over a cloaked enemy unit.</li>
<li>Fixed synchronisation errors when laying mines.</li>
<li>Fixed targeting invisible enemies bug.</li>
<li>Fixed bug limiting unit movement after being moved once.</li>
<li>Fixed match option changes not visible for joining players when setting up multiplayer match.</li>
<li>Fixed bug causing shields to be visible through the fog of war.</li>
<li>Fixed "Neutral player defeated" messages after killing a unit.</li>
<li>Fixed error messages appearing after killing fighter class units.</li>
<li>Fixed a few other error messages.</li>
<li>Fixed AP cost bugs when launching units.</li>
<li>Gave Collectors some EU so they can fire Small Laser. They couldn't before.<br />
</li></ul>
<ul>Known issues:</li>
<li>It happened a few times that the game had synchronisation errors at random moments.</li>
<li>A few times during a multiplayer match a message to end player's turn got lost causing all players to wait for the other to end his turn.</li>
<li>When setting up multiplayer match, choosing a color or selecting map file causes communication delay error. Just press "Wait" if it happens.<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Multiplayer matches. I would like to ask for special attention to possible synchronisation errors and "end turn" bug.<br />
If one of those happen, please take note of the circumstances (what was done at that moment, additional effects, etc.).<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.193 <a href="http://www.mediafire.com/?haej5tzmuvx" target="_blank">here</a><ul>Package contents:</li>
<li>BS_alpha_v.0.193.exe - game file</li>
<li>firstmap.bsm - map file<br />
</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Top 10 movies.]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=87</link>
			<pubDate>Wed, 27 Jan 2010 12:00:16 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=87</guid>
			<description><![CDATA[Hi!<br />
Which are your top 10 movies? Mine are listed below.<br />
1. 300<br />
2. Titanic <br />
3. Dark Knight<br />
4. Fast and Furious<br />
5. Lord of the Ring<br />
6. Gone in 60 Seconds<br />
7. The Mummy<br />
8. Spider man-1<br />
9. Pirates of the Caribbean-1<br />
10.2012]]></description>
			<content:encoded><![CDATA[Hi!<br />
Which are your top 10 movies? Mine are listed below.<br />
1. 300<br />
2. Titanic <br />
3. Dark Knight<br />
4. Fast and Furious<br />
5. Lord of the Ring<br />
6. Gone in 60 Seconds<br />
7. The Mummy<br />
8. Spider man-1<br />
9. Pirates of the Caribbean-1<br />
10.2012]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jokes!!]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=86</link>
			<pubDate>Wed, 27 Jan 2010 11:59:02 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=86</guid>
			<description><![CDATA[Hi!<br />
Post your favorite jokes. Mine are here....<br />
<br />
1. First man: I am so miser that I went alone for my honeymoon and saved half the money. <br />
Second man: That is nothing, I saved full money. I sent my wife for honeymoon with a friend.<br />
<br />
<br />
2. A man went to the Police Station wishing to speak with the burglar who had broken into his house the night before.<br />
“You’ll get your chance in court,” said the Police officer.<br />
“No, no no!” said the man. “I want to know how he got into the house without waking my wife. I’ve been trying for years.”]]></description>
			<content:encoded><![CDATA[Hi!<br />
Post your favorite jokes. Mine are here....<br />
<br />
1. First man: I am so miser that I went alone for my honeymoon and saved half the money. <br />
Second man: That is nothing, I saved full money. I sent my wife for honeymoon with a friend.<br />
<br />
<br />
2. A man went to the Police Station wishing to speak with the burglar who had broken into his house the night before.<br />
“You’ll get your chance in court,” said the Police officer.<br />
“No, no no!” said the man. “I want to know how he got into the house without waking my wife. I’ve been trying for years.”]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[owaispoul]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=85</link>
			<pubDate>Wed, 27 Jan 2010 11:56:12 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=85</guid>
			<description><![CDATA[Hello guys!<br />
I am Owais and My friends call me as Owy. I am from United kingdom and I just joined here. I am so glad for joining here. I like to play games for many hours. It's my pleasure to join with this community and I hope I'll learn something new about games here. I am here to exchange some good post and information. Traveling, shopping, drawing picture, listening music, playing games and watching movies are my hobbies.]]></description>
			<content:encoded><![CDATA[Hello guys!<br />
I am Owais and My friends call me as Owy. I am from United kingdom and I just joined here. I am so glad for joining here. I like to play games for many hours. It's my pleasure to join with this community and I hope I'll learn something new about games here. I am here to exchange some good post and information. Traveling, shopping, drawing picture, listening music, playing games and watching movies are my hobbies.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Window PC to Virtual Machine Conversation]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=84</link>
			<pubDate>Tue, 12 Jan 2010 06:55:18 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=84</guid>
			<description><![CDATA[Hi All !<br />
Can I convert my old Windows PC into a virtual machine for VMware Fusion?<br />
If you have any Idea then post reply here.<br />
Thanks.]]></description>
			<content:encoded><![CDATA[Hi All !<br />
Can I convert my old Windows PC into a virtual machine for VMware Fusion?<br />
If you have any Idea then post reply here.<br />
Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Windows 7 AppLocker]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=83</link>
			<pubDate>Mon, 11 Jan 2010 07:48:36 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=83</guid>
			<description><![CDATA[Hi,<br />
<br />
<br />
Windows 7 addresses the growing desire for application control solutions in the enterprise with the introduction of AppLocker: a simple and flexible mechanism that allows administrators to specify exactly what is allowed to run in their desktop environment. As a result, AppLocker provides not only security protections, but also operational and compliance benefits by:<br />
<br />
* Keeping unlicensed software from running in your desktop environment<br />
<br />
* Preventing vulnerable, unauthorized applications from running in your desktop environment, including malware<br />
<br />
* Stopping users from running applications that needlessly consume network bandwidth or otherwise impact the enterprise computing environment<br />
<br />
* Preventing users from running applications that destabilize their desktop environment and increase helpdesk support costs<br />
<br />
* Easing enterprise software deployments and maintenance through effective desktop configuration management<br />
<br />
* Allow users to install and run approved applications and software updates based upon their business needs<br />
<br />
* Helping ensure your desktop environment is in compliance with corporate policies and industry regulations such as PCI DSS, Sarbanes-Oxley, HIPAA, Basel II, and others]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
<br />
Windows 7 addresses the growing desire for application control solutions in the enterprise with the introduction of AppLocker: a simple and flexible mechanism that allows administrators to specify exactly what is allowed to run in their desktop environment. As a result, AppLocker provides not only security protections, but also operational and compliance benefits by:<br />
<br />
* Keeping unlicensed software from running in your desktop environment<br />
<br />
* Preventing vulnerable, unauthorized applications from running in your desktop environment, including malware<br />
<br />
* Stopping users from running applications that needlessly consume network bandwidth or otherwise impact the enterprise computing environment<br />
<br />
* Preventing users from running applications that destabilize their desktop environment and increase helpdesk support costs<br />
<br />
* Easing enterprise software deployments and maintenance through effective desktop configuration management<br />
<br />
* Allow users to install and run approved applications and software updates based upon their business needs<br />
<br />
* Helping ensure your desktop environment is in compliance with corporate policies and industry regulations such as PCI DSS, Sarbanes-Oxley, HIPAA, Basel II, and others]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[chikiwighi]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=82</link>
			<pubDate>Mon, 11 Jan 2010 07:47:49 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=82</guid>
			<description><![CDATA[Hi,<br />
I am new in this Forum.I hope this forums are very intresting.And give some knowledge for my future project.Right now I am currently working with the project that can be based on the games and electronics.]]></description>
			<content:encoded><![CDATA[Hi,<br />
I am new in this Forum.I hope this forums are very intresting.And give some knowledge for my future project.Right now I am currently working with the project that can be based on the games and electronics.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New release! Finally!]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=80</link>
			<pubDate>Sat, 24 Oct 2009 10:15:12 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=80</guid>
			<description><![CDATA[After the ages long delay I finally released the new version of "Blue Sun".<br />
Whole multiplayer mechanism has been replaced.<br />
It should now be much easier to get a game session across the internet going.<br />
<br />
Unfortunately I havent done much more than that in this update.<br />
There is no added content but bug fixes, small improvements and another units rebalancing.<br />
Still this version may be a huge step forward with "Blue Sun" finally getting a working multiplayer and proper unit balancing (previous one had some bad mistakes), thus becoming "practically" playable.<br />
<br />
<a href="http://forum.bluesun.com.pl/showthread.php?tid=74" target="_blank">Blue Sun Alpha v.0.184</a><br />
( As you can see from the version number I did worked quite a lot on this. Theres a jump from v.0.142 to v.0.184. )<br />
<br />
<br />
To make it easier to play "Blue Sun" multiplayer I have prepared Hamachi network meant for testing the game.<br />
Join it <a href="http://forum.bluesun.com.pl/showthread.php?tid=75" target="_blank">here</a> if you are interested.<br />
<br />
<br />
One more good news is that I prepared tutorials that will teach the basics of playing "Blue Sun".<br />
I hope they will help as some people complained that the game seems too difficult.<br />
<a href="http://forum.bluesun.com.pl/forumdisplay.php?fid=32" target="_blank">Tutorials section</a>.]]></description>
			<content:encoded><![CDATA[After the ages long delay I finally released the new version of "Blue Sun".<br />
Whole multiplayer mechanism has been replaced.<br />
It should now be much easier to get a game session across the internet going.<br />
<br />
Unfortunately I havent done much more than that in this update.<br />
There is no added content but bug fixes, small improvements and another units rebalancing.<br />
Still this version may be a huge step forward with "Blue Sun" finally getting a working multiplayer and proper unit balancing (previous one had some bad mistakes), thus becoming "practically" playable.<br />
<br />
<a href="http://forum.bluesun.com.pl/showthread.php?tid=74" target="_blank">Blue Sun Alpha v.0.184</a><br />
( As you can see from the version number I did worked quite a lot on this. Theres a jump from v.0.142 to v.0.184. )<br />
<br />
<br />
To make it easier to play "Blue Sun" multiplayer I have prepared Hamachi network meant for testing the game.<br />
Join it <a href="http://forum.bluesun.com.pl/showthread.php?tid=75" target="_blank">here</a> if you are interested.<br />
<br />
<br />
One more good news is that I prepared tutorials that will teach the basics of playing "Blue Sun".<br />
I hope they will help as some people complained that the game seems too difficult.<br />
<a href="http://forum.bluesun.com.pl/forumdisplay.php?fid=32" target="_blank">Tutorials section</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["Blue Sun" tutorials - Part 5: Miscellaneous Notes]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=79</link>
			<pubDate>Sat, 24 Oct 2009 10:01:42 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=79</guid>
			<description><![CDATA[Some units recover their Health Points (HP), Ammo Units (AU), Energy Units (EU) or even Resource Units (RU) or Expirience Points (EP), at the beggining of each turn.<br />
<br />
<br />
Even if a unit recovers Health Points (HP) each round, it will never recover back its number of ships.<br />
Unit will not recover more HP than the maximum HP of the number of ships left.<br />
Example: Unit having 5 ships left out of 10 will not recover more than up to half of its HP bar.<br />
<br />
<br />
Fighter class units have no ammunition (AU) recovery.<br />
Their ammo supply must be refilled by bigger support units, e.g. a Carrier.<br />
<br />
<br />
Some units like Transporter or Carrier can dock fighters inside.<br />
You can use this to carry them around keeping them safe or you can surprise your enemy suddenly launching them.<br />
<br />
<br />
Having enemy unit in range of your advanced detection field lets you view detailed information about that unit.<br />
<img src="http://img8.imageshack.us/img8/8861/tutorial01w.png" border="0" alt="[Image: tutorial01w.png&#93;" /><br />
<br />
<br />
Use unit description toggle button to see different kinds of information about your unit.<br />
<img src="http://img44.imageshack.us/img44/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /><br />
<br />
<br />
You can view statuses that the selected unit is afflicted with by switching to one of the units description page.<br />
<img src="http://img199.imageshack.us/img199/3161/tutorial01s.png" border="0" alt="[Image: tutorial01s.png&#93;" />]]></description>
			<content:encoded><![CDATA[Some units recover their Health Points (HP), Ammo Units (AU), Energy Units (EU) or even Resource Units (RU) or Expirience Points (EP), at the beggining of each turn.<br />
<br />
<br />
Even if a unit recovers Health Points (HP) each round, it will never recover back its number of ships.<br />
Unit will not recover more HP than the maximum HP of the number of ships left.<br />
Example: Unit having 5 ships left out of 10 will not recover more than up to half of its HP bar.<br />
<br />
<br />
Fighter class units have no ammunition (AU) recovery.<br />
Their ammo supply must be refilled by bigger support units, e.g. a Carrier.<br />
<br />
<br />
Some units like Transporter or Carrier can dock fighters inside.<br />
You can use this to carry them around keeping them safe or you can surprise your enemy suddenly launching them.<br />
<br />
<br />
Having enemy unit in range of your advanced detection field lets you view detailed information about that unit.<br />
<img src="http://img8.imageshack.us/img8/8861/tutorial01w.png" border="0" alt="[Image: tutorial01w.png]" /><br />
<br />
<br />
Use unit description toggle button to see different kinds of information about your unit.<br />
<img src="http://img44.imageshack.us/img44/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /><br />
<br />
<br />
You can view statuses that the selected unit is afflicted with by switching to one of the units description page.<br />
<img src="http://img199.imageshack.us/img199/3161/tutorial01s.png" border="0" alt="[Image: tutorial01s.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["Blue Sun" tutorials - Part 4: Special Abilities]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=78</link>
			<pubDate>Sat, 24 Oct 2009 09:43:01 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=78</guid>
			<description><![CDATA[Units have their special abilities that may be very usefull.<br />
Here is a list of the most important ones.<br />
<br />
<img src="http://img132.imageshack.us/img132/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /> Hyperspace jumps:<br />
Hyperspace jumps allow you to instantly move your unit some distance away.<br />
They are a good way to speed up movement of your units or surprise your enemy.<br />
You must however use them wisely.<br />
Hyperspace jumps cost Energy Units (EU) that are shared among some of your weapons and other special abilities.<br />
Performing a hyperspace jump at maximum range will use up all your unit's EU.<br />
<img src="http://img251.imageshack.us/img251/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /><br />
<br />
<br />
<img src="http://img23.imageshack.us/img23/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /> Energy Shield Generators:<br />
Energy shields are a very usefull defensive special ability.<br />
For a few turns they will reduce damage dealt to your unit.<br />
<img src="http://img34.imageshack.us/img34/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /><br />
<br />
<br />
<img src="http://img20.imageshack.us/img20/1306/tutorial01z.png" border="0" alt="[Image: tutorial01z.png&#93;" /> Solar Panels:<br />
Solar panels are used to recover additional Energy Units.<br />
<br />
<br />
<img src="http://img199.imageshack.us/img199/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /> Evacuation:<br />
This ability will let you preserve your valuable Expirience Points from units.<br />
Using this ability destroys your unit, but places Evacuation Pods instead of it.<br />
These Pods will keep some of the destroyed unit's Expirience Points and can deliver them to another unit boosting it's EP.<br />
<img src="http://img14.imageshack.us/img14/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /><br />
<br />
<br />
<img src="http://img17.imageshack.us/img17/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /> Cloaking:<br />
Cloaking system allows your units to stay hidden even if enemy ships are nearby.<br />
Your enemy will not see cloaked units until he/she covers your unit with advanced detection field.<br />
<img src="http://img17.imageshack.us/img17/2646/tutorial01p.png" border="0" alt="[Image: tutorial01p.png&#93;" /><br />
<br />
<br />
Advanced Detection:<br />
Some units have advanced detection field surrounding them.<br />
This field can detect cloaked enemy ships, mines and other "invisible" threats.<br />
<img src="http://img21.imageshack.us/img21/3583/tutorial01i.png" border="0" alt="[Image: tutorial01i.png&#93;" /><br />
<br />
<br />
These are only a few example special abilites.]]></description>
			<content:encoded><![CDATA[Units have their special abilities that may be very usefull.<br />
Here is a list of the most important ones.<br />
<br />
<img src="http://img132.imageshack.us/img132/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /> Hyperspace jumps:<br />
Hyperspace jumps allow you to instantly move your unit some distance away.<br />
They are a good way to speed up movement of your units or surprise your enemy.<br />
You must however use them wisely.<br />
Hyperspace jumps cost Energy Units (EU) that are shared among some of your weapons and other special abilities.<br />
Performing a hyperspace jump at maximum range will use up all your unit's EU.<br />
<img src="http://img251.imageshack.us/img251/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /><br />
<br />
<br />
<img src="http://img23.imageshack.us/img23/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /> Energy Shield Generators:<br />
Energy shields are a very usefull defensive special ability.<br />
For a few turns they will reduce damage dealt to your unit.<br />
<img src="http://img34.imageshack.us/img34/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /><br />
<br />
<br />
<img src="http://img20.imageshack.us/img20/1306/tutorial01z.png" border="0" alt="[Image: tutorial01z.png]" /> Solar Panels:<br />
Solar panels are used to recover additional Energy Units.<br />
<br />
<br />
<img src="http://img199.imageshack.us/img199/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /> Evacuation:<br />
This ability will let you preserve your valuable Expirience Points from units.<br />
Using this ability destroys your unit, but places Evacuation Pods instead of it.<br />
These Pods will keep some of the destroyed unit's Expirience Points and can deliver them to another unit boosting it's EP.<br />
<img src="http://img14.imageshack.us/img14/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /><br />
<br />
<br />
<img src="http://img17.imageshack.us/img17/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /> Cloaking:<br />
Cloaking system allows your units to stay hidden even if enemy ships are nearby.<br />
Your enemy will not see cloaked units until he/she covers your unit with advanced detection field.<br />
<img src="http://img17.imageshack.us/img17/2646/tutorial01p.png" border="0" alt="[Image: tutorial01p.png]" /><br />
<br />
<br />
Advanced Detection:<br />
Some units have advanced detection field surrounding them.<br />
This field can detect cloaked enemy ships, mines and other "invisible" threats.<br />
<img src="http://img21.imageshack.us/img21/3583/tutorial01i.png" border="0" alt="[Image: tutorial01i.png]" /><br />
<br />
<br />
These are only a few example special abilites.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["Blue Sun" tutorials - Part 3: Combat]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=77</link>
			<pubDate>Sat, 24 Oct 2009 09:14:55 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=77</guid>
			<description><![CDATA[In "Blue Sun" to attack or defend properly you will need good intelligence.<br />
You must make sure your units are scouting the game field. Especially the positions that might be important.<br />
Seeing but not being seen may prove crucial to victory.<br />
<br />
Best unit that can work as a scout are Probes.<br />
<img src="http://img24.imageshack.us/img24/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /><br />
They can move fast, have fair sensors range and cheap production costs.<br />
<br />
Once you know where your enemy is you can bring in your battle units.<br />
<img src="http://img41.imageshack.us/img41/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /><br />
<br />
When you have your enemy in range and are ready to attack, you must choose the right weapons to use.<br />
<br />
<img src="http://img39.imageshack.us/img39/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /><br />
Each weapon has its description.<br />
- "Costs" label describes the costs of the attack using that weapon.<br />
- "Sides" label informs from what side does the weapon fire. If the weapon fires only from "Front", then your unit will have to turn to face your enemy before it can fire.<br />
- 'Dmg" label tells how strong the weapons firepower is. It is the amount of damage dealt when the attack has 100% accuracy.<br />
- "Acc" is the accuracy of a weapon.<br />
<ul>Every unit has its Evasion.<br />
accuracy of an attack = weapon accuracy / target unit's evasion<br />
Attacks accuracy cannot be higher than 100%.<br />
<br />
To put it simply:<br />
Attacking units of high evasion with low accuracy weapons will decrease the damage dealt.<br />
Attacking units with low evasion using high accuracy weapons will have 100% attack accuracy, but no more.<br />
Weapons "Dmg" is the maximum damage that can be dealt to a target at 100% attack accuracy.</li></ul>
- "Range" label informs from what distance in game fields from the target can the weapon be fired.<br />
- "Explosion" is the weapons explosion range when used. It means that the weapon will not only attack the target unit, but also all units in given distance from the target.<br />
- "Attack ground" means that the weapon can be fired even at a place where is no enemy.<br />
- "Planet attack" informs that the weapon can be used to attack enemy planets.<br />
<br />
Using weapon action will create red Attack Vectors.<br />
<img src="http://img33.imageshack.us/img33/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /><br />
The number displayed on them is the total damage dealt to the target unit.<br />
You can hover over Vectors to check attack details.<br />
<br />
Select the Vector that marks the target you wish to attack.<br />
All other Vectors will disappear leaving only your target Vector.<br />
If the weapon has explosion range, additional Vectors will appear to mark all units that will be damaged by the attack.<br />
Clicking your target Vector the second time will attack the enemy unit decreasing its Health Points (HP) and possibly also decreasing number of unit's ships.<br />
<br />
After firing the weapon, an attack report will appear in your messages window.<br />
<img src="http://img30.imageshack.us/img30/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /><br />
<br />
Every attack gives your unit some Expirience Points (EP).<br />
Once your units EP bar fills up, it will increase it's expirience level becoming stronger in combat.]]></description>
			<content:encoded><![CDATA[In "Blue Sun" to attack or defend properly you will need good intelligence.<br />
You must make sure your units are scouting the game field. Especially the positions that might be important.<br />
Seeing but not being seen may prove crucial to victory.<br />
<br />
Best unit that can work as a scout are Probes.<br />
<img src="http://img24.imageshack.us/img24/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /><br />
They can move fast, have fair sensors range and cheap production costs.<br />
<br />
Once you know where your enemy is you can bring in your battle units.<br />
<img src="http://img41.imageshack.us/img41/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /><br />
<br />
When you have your enemy in range and are ready to attack, you must choose the right weapons to use.<br />
<br />
<img src="http://img39.imageshack.us/img39/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /><br />
Each weapon has its description.<br />
- "Costs" label describes the costs of the attack using that weapon.<br />
- "Sides" label informs from what side does the weapon fire. If the weapon fires only from "Front", then your unit will have to turn to face your enemy before it can fire.<br />
- 'Dmg" label tells how strong the weapons firepower is. It is the amount of damage dealt when the attack has 100% accuracy.<br />
- "Acc" is the accuracy of a weapon.<br />
<ul>Every unit has its Evasion.<br />
accuracy of an attack = weapon accuracy / target unit's evasion<br />
Attacks accuracy cannot be higher than 100%.<br />
<br />
To put it simply:<br />
Attacking units of high evasion with low accuracy weapons will decrease the damage dealt.<br />
Attacking units with low evasion using high accuracy weapons will have 100% attack accuracy, but no more.<br />
Weapons "Dmg" is the maximum damage that can be dealt to a target at 100% attack accuracy.</li></ul>
- "Range" label informs from what distance in game fields from the target can the weapon be fired.<br />
- "Explosion" is the weapons explosion range when used. It means that the weapon will not only attack the target unit, but also all units in given distance from the target.<br />
- "Attack ground" means that the weapon can be fired even at a place where is no enemy.<br />
- "Planet attack" informs that the weapon can be used to attack enemy planets.<br />
<br />
Using weapon action will create red Attack Vectors.<br />
<img src="http://img33.imageshack.us/img33/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /><br />
The number displayed on them is the total damage dealt to the target unit.<br />
You can hover over Vectors to check attack details.<br />
<br />
Select the Vector that marks the target you wish to attack.<br />
All other Vectors will disappear leaving only your target Vector.<br />
If the weapon has explosion range, additional Vectors will appear to mark all units that will be damaged by the attack.<br />
Clicking your target Vector the second time will attack the enemy unit decreasing its Health Points (HP) and possibly also decreasing number of unit's ships.<br />
<br />
After firing the weapon, an attack report will appear in your messages window.<br />
<img src="http://img30.imageshack.us/img30/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /><br />
<br />
Every attack gives your unit some Expirience Points (EP).<br />
Once your units EP bar fills up, it will increase it's expirience level becoming stronger in combat.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["Blue Sun" tutorials - Part 2: Producing Units]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=76</link>
			<pubDate>Sat, 24 Oct 2009 08:33:10 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=76</guid>
			<description><![CDATA[To produce units you will need a production capable ship loaded with RU's.<br />
<img src="http://img245.imageshack.us/img245/4846/tutorial01o.png" border="0" alt="[Image: tutorial01o.png&#93;" /><br />
<br />
To produce a unit you first need to select your factory.<br />
It has a "Start unit production" action.<br />
If you click it, a window will open letting you choose the unit that you would like to produce.<br />
<img src="http://img269.imageshack.us/img269/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /><br />
At the top right there is a list of "Unit class buttons". Clicking them will filter units list according to the ship classes.<br />
On the right side of the window you can see the information on currently selected unit.<br />
Please notice that under the unit's name are listed its RU and AP production costs.<br />
<br />
Once you have selected a desired unit click "Produce Unit".<br />
<br />
Now your factory has assigned "production project".<br />
You can see that now the Progress Points (PP) bar has a new maximal value.<br />
<img src="http://img7.imageshack.us/img7/4467/tutorial01c.png" border="0" alt="[Image: tutorial01c.png&#93;" /><br />
<br />
Also two new actions of your factory have been enabled: "Progress production" and "Cancel production".<br />
<img src="http://img188.imageshack.us/img188/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /><br />
<br />
If you hover over the "Progress production" button you can see a detailed description of unit in production.<br />
<img src="http://img29.imageshack.us/img29/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /><br />
<br />
Using the action will make you progress your production project.<br />
You will pay Action Points (AP) and Rescource Units (RU) to fill up your Progress Points (PP) bar.<br />
"Costs" label shows costs of performing "Progress production" action once.<br />
"Costs left" label shows costs left to finish production of the unit.<br />
<br />
To produce a unit you must keep performing "Progress production" action until your PP bar fills up to the maximum value.<br />
<br />
Once your production is ready, Vectors will appear letting you place your finished unit.<br />
<img src="http://img171.imageshack.us/img171/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" /><br />
<br />
If you do not wish to launch your new unit yet you can click right mouse button.<br />
It will cancel unit placement letting you do it later.<br />
You can notice that if you do not place your unit yet, "Progress production" action will be replaced with "Launch produced unit" action,<br />
letting you launch your unit any time you want.<br />
<img src="http://img407.imageshack.us/img407/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png&#93;" />]]></description>
			<content:encoded><![CDATA[To produce units you will need a production capable ship loaded with RU's.<br />
<img src="http://img245.imageshack.us/img245/4846/tutorial01o.png" border="0" alt="[Image: tutorial01o.png]" /><br />
<br />
To produce a unit you first need to select your factory.<br />
It has a "Start unit production" action.<br />
If you click it, a window will open letting you choose the unit that you would like to produce.<br />
<img src="http://img269.imageshack.us/img269/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /><br />
At the top right there is a list of "Unit class buttons". Clicking them will filter units list according to the ship classes.<br />
On the right side of the window you can see the information on currently selected unit.<br />
Please notice that under the unit's name are listed its RU and AP production costs.<br />
<br />
Once you have selected a desired unit click "Produce Unit".<br />
<br />
Now your factory has assigned "production project".<br />
You can see that now the Progress Points (PP) bar has a new maximal value.<br />
<img src="http://img7.imageshack.us/img7/4467/tutorial01c.png" border="0" alt="[Image: tutorial01c.png]" /><br />
<br />
Also two new actions of your factory have been enabled: "Progress production" and "Cancel production".<br />
<img src="http://img188.imageshack.us/img188/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /><br />
<br />
If you hover over the "Progress production" button you can see a detailed description of unit in production.<br />
<img src="http://img29.imageshack.us/img29/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /><br />
<br />
Using the action will make you progress your production project.<br />
You will pay Action Points (AP) and Rescource Units (RU) to fill up your Progress Points (PP) bar.<br />
"Costs" label shows costs of performing "Progress production" action once.<br />
"Costs left" label shows costs left to finish production of the unit.<br />
<br />
To produce a unit you must keep performing "Progress production" action until your PP bar fills up to the maximum value.<br />
<br />
Once your production is ready, Vectors will appear letting you place your finished unit.<br />
<img src="http://img171.imageshack.us/img171/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" /><br />
<br />
If you do not wish to launch your new unit yet you can click right mouse button.<br />
It will cancel unit placement letting you do it later.<br />
You can notice that if you do not place your unit yet, "Progress production" action will be replaced with "Launch produced unit" action,<br />
letting you launch your unit any time you want.<br />
<img src="http://img407.imageshack.us/img407/5846/tutorial01.png" border="0" alt="[Image: tutorial01.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["Blue Sun's" Testing Hamachi Network]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=75</link>
			<pubDate>Sat, 24 Oct 2009 07:12:01 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=75</guid>
			<description><![CDATA[Hamachi is a program that lets you create a private virtual network over the internet.<br />
It may be helpfull to host "Blue Sun" games over the internet for some people.<br />
<br />
I have created a Hamachi network meant for testing "Blue Sun".<br />
If you would like to help out by testing or even just play the game, you can join that network.<br />
<br />
<ol type="1">
<li>Download Hamachi from <a href="https://secure.logmein.com/US/products/hamachi2/download.aspx" target="_blank">here</a>.</li>
<li>Join "Blue Sun's" testing network with your hamachi. Check the network details below.</li>
<li>You can talk to other people on the network and ask if they would like to play the game.</li>
<li>When you are ready to play a match with someone launch "Blue Sun".</li>
<li>Host a game.</li>
<li>The player who joins the game session must enter hosting player's IP address from his/her hamachi.</li>
<li>You should be able to connect and get the game going.<br />
</li></ol>
<ul>
Network details:</li>
<li>Name: <span style="font-weight: bold;">BlueSun Test Network</span></li>
<li>Password: <span style="font-weight: bold;">48ookadrego</span><br />
</li></ul>
<br />
<span style="font-size: large;"><span style="font-weight: bold;">Important!</span></span><br />
<br />
Hamachi may pose a threat to your computer's security! Please avoid using it if you are afraid of hacking attacks.<br />
<br />
For safer use you can disable Hamachi network interface every time you stop using Hamachi.<br />
<br />
To do so you must enter your "Start Menu" then "Control Panel" and then "Network Connections".<br />
There you should see Hamachi network interface as one of your network connections. Right-click it and choose "disable".<br />
<br />
Remember to enable your Hamachi network interface every time you will want to use it again.]]></description>
			<content:encoded><![CDATA[Hamachi is a program that lets you create a private virtual network over the internet.<br />
It may be helpfull to host "Blue Sun" games over the internet for some people.<br />
<br />
I have created a Hamachi network meant for testing "Blue Sun".<br />
If you would like to help out by testing or even just play the game, you can join that network.<br />
<br />
<ol type="1">
<li>Download Hamachi from <a href="https://secure.logmein.com/US/products/hamachi2/download.aspx" target="_blank">here</a>.</li>
<li>Join "Blue Sun's" testing network with your hamachi. Check the network details below.</li>
<li>You can talk to other people on the network and ask if they would like to play the game.</li>
<li>When you are ready to play a match with someone launch "Blue Sun".</li>
<li>Host a game.</li>
<li>The player who joins the game session must enter hosting player's IP address from his/her hamachi.</li>
<li>You should be able to connect and get the game going.<br />
</li></ol>
<ul>
Network details:</li>
<li>Name: <span style="font-weight: bold;">BlueSun Test Network</span></li>
<li>Password: <span style="font-weight: bold;">48ookadrego</span><br />
</li></ul>
<br />
<span style="font-size: large;"><span style="font-weight: bold;">Important!</span></span><br />
<br />
Hamachi may pose a threat to your computer's security! Please avoid using it if you are afraid of hacking attacks.<br />
<br />
For safer use you can disable Hamachi network interface every time you stop using Hamachi.<br />
<br />
To do so you must enter your "Start Menu" then "Control Panel" and then "Network Connections".<br />
There you should see Hamachi network interface as one of your network connections. Right-click it and choose "disable".<br />
<br />
Remember to enable your Hamachi network interface every time you will want to use it again.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blue Sun - alpha 0.184]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=74</link>
			<pubDate>Sat, 24 Oct 2009 06:34:38 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=74</guid>
			<description><![CDATA[<ul>Whats new (or at least what I remember is new):</li>
<li>All units have been rebalanced (yet again). This time they should be ready for serious matches though.</li>
<li>Replaced old multiplayer mechanism. It should now be much easier to start a match over the internet.</li>
<li>Fixed window settings.</li>
<li>Interface improvements.</li>
<li>Lots of bug fixes.<br />
</li></ul>
<ul>Features:</li>
<li>Skirmish</li>
<li>Multiplayer</li>
<li>Options window</li>
<li>Saving and loading game options from "settings.ini" file.</li>
<li>Setting up a match</li>
<li>Maps loading from a file</li>
<li>Downloading map files from the hosting player if needed</li>
<li>Moving units</li>
<li>Attacking</li>
<li>Hyperspace jumps</li>
<li>Minelaying</li>
<li>Cloaking</li>
<li>Collecting resources</li>
<li>Producing units</li>
<li>Docking and launching ships</li>
<li>Gaining expirience and level ups for units</li>
<li>Many more special abilities<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Multiplayer matches</li>
<li>Game balance</li>
<li>Minelaying (also detecting and "states" of mines being visited, used-up, destroyed etc.)</li>
<li>Window settings</li>
<li>Game expirience from a match.<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.184 <a href="http://www.mediafire.com/download.php?rzzz1mzwtgf" target="_blank">here</a>.<ul>Package contents:</li>
<li>BlueSun_alpha_v.0.184.exe - Game file</li>
<li>firstmap.bsm - map file</li>
<li>bs_readme.txt - readme file<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[<ul>Whats new (or at least what I remember is new):</li>
<li>All units have been rebalanced (yet again). This time they should be ready for serious matches though.</li>
<li>Replaced old multiplayer mechanism. It should now be much easier to start a match over the internet.</li>
<li>Fixed window settings.</li>
<li>Interface improvements.</li>
<li>Lots of bug fixes.<br />
</li></ul>
<ul>Features:</li>
<li>Skirmish</li>
<li>Multiplayer</li>
<li>Options window</li>
<li>Saving and loading game options from "settings.ini" file.</li>
<li>Setting up a match</li>
<li>Maps loading from a file</li>
<li>Downloading map files from the hosting player if needed</li>
<li>Moving units</li>
<li>Attacking</li>
<li>Hyperspace jumps</li>
<li>Minelaying</li>
<li>Cloaking</li>
<li>Collecting resources</li>
<li>Producing units</li>
<li>Docking and launching ships</li>
<li>Gaining expirience and level ups for units</li>
<li>Many more special abilities<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Multiplayer matches</li>
<li>Game balance</li>
<li>Minelaying (also detecting and "states" of mines being visited, used-up, destroyed etc.)</li>
<li>Window settings</li>
<li>Game expirience from a match.<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.184 <a href="http://www.mediafire.com/download.php?rzzz1mzwtgf" target="_blank">here</a>.<ul>Package contents:</li>
<li>BlueSun_alpha_v.0.184.exe - Game file</li>
<li>firstmap.bsm - map file</li>
<li>bs_readme.txt - readme file<br />
</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["Blue Sun" tutorials - Part 1: Resource Collection]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=73</link>
			<pubDate>Sat, 24 Oct 2009 05:45:38 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=73</guid>
			<description><![CDATA[Resource Units (RU's) are mined from Resource Asteroids and then transported to the target destination where the RU's are needed (e.g. to produce ships).<br />
To collect resources you will need two classes of ships: Resource Collectors and Transporters.<br />
<img src="http://img10.imageshack.us/img10/7418/tutorial01n.png" border="0" alt="[Image: tutorial01n.png&#93;" /><br />
<br />
Resource Collectors can mine RU's from asteroids using "Mine Resources" action. Collectors must be placed next to the asteroid to mine it.<br />
When you click "Mine Resources" action, red Vectors will appear on every adjacent asteroid with a number telling how many RU's you can mine from that place.<br />
Click a Vector to mine the resources.<br />
Mining asteroids costs Collector its Action Points (AP).<br />
Collector can only mine as many RU's as many AP it has.<br />
<br />
When a Collector mines RU's, his RU bar fills up. This bar indicates how many RU's the selected unit is carrying.<br />
<img src="http://img245.imageshack.us/img245/4799/tutorial01j.png" border="0" alt="[Image: tutorial01j.png&#93;" /><br />
<br />
Once the RU's are loaded into the Collector, it can transfer them to the Transporter using "Transfer Resources" action.<br />
A pop-up window will appear asking you to enter the amount of RU's that you wish to transfer.<br />
Just like mining, transfering RU's costs Action Points.<br />
You won't be able to transfer resources if your unit is out of AP.<br />
<br />
When you have your Transporter loaded with RU's you can send it on the way to factory or any other place where the RU's will be needed.<br />
Transporter can transfer RU's to other units just like the Collector.<br />
<br />
Of course Resource Collectors could transport RU's as well but they are way too slow, what makes them too inefficient at transporting.<br />
You can however use them to transport RU's directly to a factory or a production capable ship that is close.]]></description>
			<content:encoded><![CDATA[Resource Units (RU's) are mined from Resource Asteroids and then transported to the target destination where the RU's are needed (e.g. to produce ships).<br />
To collect resources you will need two classes of ships: Resource Collectors and Transporters.<br />
<img src="http://img10.imageshack.us/img10/7418/tutorial01n.png" border="0" alt="[Image: tutorial01n.png]" /><br />
<br />
Resource Collectors can mine RU's from asteroids using "Mine Resources" action. Collectors must be placed next to the asteroid to mine it.<br />
When you click "Mine Resources" action, red Vectors will appear on every adjacent asteroid with a number telling how many RU's you can mine from that place.<br />
Click a Vector to mine the resources.<br />
Mining asteroids costs Collector its Action Points (AP).<br />
Collector can only mine as many RU's as many AP it has.<br />
<br />
When a Collector mines RU's, his RU bar fills up. This bar indicates how many RU's the selected unit is carrying.<br />
<img src="http://img245.imageshack.us/img245/4799/tutorial01j.png" border="0" alt="[Image: tutorial01j.png]" /><br />
<br />
Once the RU's are loaded into the Collector, it can transfer them to the Transporter using "Transfer Resources" action.<br />
A pop-up window will appear asking you to enter the amount of RU's that you wish to transfer.<br />
Just like mining, transfering RU's costs Action Points.<br />
You won't be able to transfer resources if your unit is out of AP.<br />
<br />
When you have your Transporter loaded with RU's you can send it on the way to factory or any other place where the RU's will be needed.<br />
Transporter can transfer RU's to other units just like the Collector.<br />
<br />
Of course Resource Collectors could transport RU's as well but they are way too slow, what makes them too inefficient at transporting.<br />
You can however use them to transport RU's directly to a factory or a production capable ship that is close.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Getting the game running over internet]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=72</link>
			<pubDate>Sat, 24 Oct 2009 05:44:55 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=72</guid>
			<description><![CDATA[This is a tutorial showing you how to play "Blue Sun" over the internet.<br />
<br />
<span style="font-size: large;">1. Forwarding ports.</span><br />
<br />
A player hosting a game over the internet who uses firewall or a router, must unlock a single port to let other players connect to him.<br />
You dont have to do this to play on a local network (LAN) or if you are not using firewall/router.<br />
<br />
Please keep in mind you are forwarding the ports on your own risk.<br />
If you are not sure what you are doing please look around the internet and learn more about port forwarding first.<br />
<br />
I will not explain how to forward ports here because it depends on the hardware and software you are using.<br />
I can only direct you to <a href="http://portforward.com/" target="_blank">this site</a>. It explains how to forward your ports.<br />
You must select there, the router you are using and then a program which you want to unlock ports for.<br />
You wont find "Blue Sun" on the list with programs but you can choose something else (e.g. "Homeworld Cataclysm").<br />
The guide will tell you to unlock specific ports for the program you chose. Instead of the TCP port 24472 used by "Blue Sun".<br />
This port can be changed to any other in "settings.ini" file in game's folder.<br />
<br />
<span style="font-size: large;">2. Hosting a game session.</span><br />
<br />
Run "Blue Sun" and in the main menu pick the "Multiplayer" option. Then click "Host Game Session".<br />
A window will appear letting you enter your player name, session name, and optionally a password.<br />
<br />
If you are wishing to play over the internet you must check your IP address.<br />
You can do it for example <a href="http://whatismyipaddress.com/" target="_blank">here</a>. Tell your IP address to the person youd like to play with.<br />
If you are playing over a local network (LAN) then you dont need to check your IP.<br />
<br />
<span style="font-size: large;">3. Joining a game session.</span><br />
<br />
The person who wishes to join the hosted game session must launch his/her game.<br />
When the menu appears click "Multiplayer" button and then "Join Game Session". In the window that appears you must enter the IP address of the hosting computer.<br />
If you are playing over a local network (LAN) then you dont have to enter any IP. Just leave the text field empty and click "Continue". If that wont work try entering hosting computer's LAN IP.<br />
<br />
If all goes well you should see the game session details and a question if you want to join it.<br />
Next you will have to enter your player's name.<br />
If the game host chose a session password you will also be asked to enter it.<br />
Finally you should see a game setting menu. Then host can then set up the game and start the match.<br />
<br />
<span style="font-size: large;">Problems</span><br />
<br />
It may be difficult to host game sessions from behind some routers or firewalls.<br />
There can be also many other difficulties that won't let a player host a game session which others could join.<br />
<br />
If you wish you can use "Blue Sun's" Hamachi network to host game sessions.<br />
It may make you avoid some of the problems.<br />
<a href="http://forum.bluesun.com.pl/showthread.php?tid=75" target="_blank">"Blue Sun's" Hamachi network</a>.]]></description>
			<content:encoded><![CDATA[This is a tutorial showing you how to play "Blue Sun" over the internet.<br />
<br />
<span style="font-size: large;">1. Forwarding ports.</span><br />
<br />
A player hosting a game over the internet who uses firewall or a router, must unlock a single port to let other players connect to him.<br />
You dont have to do this to play on a local network (LAN) or if you are not using firewall/router.<br />
<br />
Please keep in mind you are forwarding the ports on your own risk.<br />
If you are not sure what you are doing please look around the internet and learn more about port forwarding first.<br />
<br />
I will not explain how to forward ports here because it depends on the hardware and software you are using.<br />
I can only direct you to <a href="http://portforward.com/" target="_blank">this site</a>. It explains how to forward your ports.<br />
You must select there, the router you are using and then a program which you want to unlock ports for.<br />
You wont find "Blue Sun" on the list with programs but you can choose something else (e.g. "Homeworld Cataclysm").<br />
The guide will tell you to unlock specific ports for the program you chose. Instead of the TCP port 24472 used by "Blue Sun".<br />
This port can be changed to any other in "settings.ini" file in game's folder.<br />
<br />
<span style="font-size: large;">2. Hosting a game session.</span><br />
<br />
Run "Blue Sun" and in the main menu pick the "Multiplayer" option. Then click "Host Game Session".<br />
A window will appear letting you enter your player name, session name, and optionally a password.<br />
<br />
If you are wishing to play over the internet you must check your IP address.<br />
You can do it for example <a href="http://whatismyipaddress.com/" target="_blank">here</a>. Tell your IP address to the person youd like to play with.<br />
If you are playing over a local network (LAN) then you dont need to check your IP.<br />
<br />
<span style="font-size: large;">3. Joining a game session.</span><br />
<br />
The person who wishes to join the hosted game session must launch his/her game.<br />
When the menu appears click "Multiplayer" button and then "Join Game Session". In the window that appears you must enter the IP address of the hosting computer.<br />
If you are playing over a local network (LAN) then you dont have to enter any IP. Just leave the text field empty and click "Continue". If that wont work try entering hosting computer's LAN IP.<br />
<br />
If all goes well you should see the game session details and a question if you want to join it.<br />
Next you will have to enter your player's name.<br />
If the game host chose a session password you will also be asked to enter it.<br />
Finally you should see a game setting menu. Then host can then set up the game and start the match.<br />
<br />
<span style="font-size: large;">Problems</span><br />
<br />
It may be difficult to host game sessions from behind some routers or firewalls.<br />
There can be also many other difficulties that won't let a player host a game session which others could join.<br />
<br />
If you wish you can use "Blue Sun's" Hamachi network to host game sessions.<br />
It may make you avoid some of the problems.<br />
<a href="http://forum.bluesun.com.pl/showthread.php?tid=75" target="_blank">"Blue Sun's" Hamachi network</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Music]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=71</link>
			<pubDate>Sat, 26 Sep 2009 00:32:15 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=71</guid>
			<description><![CDATA[Well, music is considered part of "the arts", so i decided to post this here. Just some music i've been working on, and posting on forums (mainly to try and convince myself that more than a few people give a s*** about what what i compose.)<br />
<br />
<span style="font-weight: bold;">Composition 1:</span> <a href="http://www.2shared.com/file/8042755/4fdc0944/Alecs_Compostiion_1.html" target="_blank">http://www.2shared.com/file/8042755/4fdc...ion_1.html</a><br />
<span style="font-weight: bold;"><br />
Composition 2:</span> <a href="http://www.2shared.com/file/8042719/2206806b/Aleco614s_Boss_Theme_v2.html" target="_blank">http://www.2shared.com/file/8042719/2206...me_v2.html</a><br />
<br />
Both have a download password of egoboo, dont ask why, and dont ask for me to change it.<br />
<br />
Hope you enjoy it, though youll probably disregard it.]]></description>
			<content:encoded><![CDATA[Well, music is considered part of "the arts", so i decided to post this here. Just some music i've been working on, and posting on forums (mainly to try and convince myself that more than a few people give a s*** about what what i compose.)<br />
<br />
<span style="font-weight: bold;">Composition 1:</span> <a href="http://www.2shared.com/file/8042755/4fdc0944/Alecs_Compostiion_1.html" target="_blank">http://www.2shared.com/file/8042755/4fdc...ion_1.html</a><br />
<span style="font-weight: bold;"><br />
Composition 2:</span> <a href="http://www.2shared.com/file/8042719/2206806b/Aleco614s_Boss_Theme_v2.html" target="_blank">http://www.2shared.com/file/8042719/2206...me_v2.html</a><br />
<br />
Both have a download password of egoboo, dont ask why, and dont ask for me to change it.<br />
<br />
Hope you enjoy it, though youll probably disregard it.]]></content:encoded>
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	</channel>
</rss>