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	<channel>
		<title><![CDATA[Blue Sun - Community Forums - All Forums]]></title>
		<link>http://forum.bluesun.com.pl/</link>
		<description><![CDATA[Blue Sun - Community Forums - http://forum.bluesun.com.pl]]></description>
		<pubDate>Fri, 03 Sep 2010 21:37:51 +0200</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Bot boot]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=101</link>
			<pubDate>Thu, 02 Sep 2010 06:51:23 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=101</guid>
			<description><![CDATA[I have noticed quite a few new registrations recently.<br />
Of course, there is nothing wrong with it. I would actually be very happy knowing someone is interested in my project.<br />
The thing that worries me are the random names of the new users and the fact that most of them have spent no time logged in.<br />
I'm suspecting those new accounts to be bots or spammers.<br />
<br />
I decided to perform a clean up of the suspicious forum members.<br />
<ol type="1">Accounts fitting to all the below rules will be deleted:</li>
<li>I do not know the forum user personally.</li>
<li>The user will not notify me in any way, nor post at the forum.</li>
<li>The user will have no time spent logged in on the forum (as written in his/her profile).</li></ol>
<br />
If any of the above rules doesn't apply to you then your account is safe.<br />
<br />
Currently the deadline to save an account is a month.<br />
Next month I will start notifying the endangered users via email, giving a second deadline and a last chance.<br />
Those users who won't give me a response even after email notification will have their forum accounts deleted.]]></description>
			<content:encoded><![CDATA[I have noticed quite a few new registrations recently.<br />
Of course, there is nothing wrong with it. I would actually be very happy knowing someone is interested in my project.<br />
The thing that worries me are the random names of the new users and the fact that most of them have spent no time logged in.<br />
I'm suspecting those new accounts to be bots or spammers.<br />
<br />
I decided to perform a clean up of the suspicious forum members.<br />
<ol type="1">Accounts fitting to all the below rules will be deleted:</li>
<li>I do not know the forum user personally.</li>
<li>The user will not notify me in any way, nor post at the forum.</li>
<li>The user will have no time spent logged in on the forum (as written in his/her profile).</li></ol>
<br />
If any of the above rules doesn't apply to you then your account is safe.<br />
<br />
Currently the deadline to save an account is a month.<br />
Next month I will start notifying the endangered users via email, giving a second deadline and a last chance.<br />
Those users who won't give me a response even after email notification will have their forum accounts deleted.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Forum and game are still alive.]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=100</link>
			<pubDate>Thu, 02 Sep 2010 06:17:59 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=100</guid>
			<description><![CDATA[I just wanted to make something clear to everyone who would be interested in "Blue Sun" once its finished.<br />
<br />
<span style="text-decoration: underline;">This project is not dead and it won't be until I clearly announce that on this forum.</span><br />
<br />
I know that releases usually take an age and that there is no activity on the forum.<br />
That's why I wanted to make it clear that the game is still in development.<br />
<br />
If it comes to the forum then I wouldn't say its dead. Instead I'd say that it just hasn't been fully born yet.<br />
Forum needs the game being developed much further, before it can get some more activity. Until then I'm just gonna use it as my announcement board.]]></description>
			<content:encoded><![CDATA[I just wanted to make something clear to everyone who would be interested in "Blue Sun" once its finished.<br />
<br />
<span style="text-decoration: underline;">This project is not dead and it won't be until I clearly announce that on this forum.</span><br />
<br />
I know that releases usually take an age and that there is no activity on the forum.<br />
That's why I wanted to make it clear that the game is still in development.<br />
<br />
If it comes to the forum then I wouldn't say its dead. Instead I'd say that it just hasn't been fully born yet.<br />
Forum needs the game being developed much further, before it can get some more activity. Until then I'm just gonna use it as my announcement board.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alpha 0.236]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=99</link>
			<pubDate>Thu, 02 Sep 2010 06:02:55 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=99</guid>
			<description><![CDATA[New update is out. As usually it took an age.<br />
<br />
Actually I was planning to hold on with the next release even longer, until I had some more features done.<br />
I was hoping to finish all the missing units and actions of the first race, add some "terrain effects" and balance out the statistics.<br />
The release is out already though, as it took way too long and it would probably take much longer still. Besides, I managed to fix quite a few bugs and problems since last version and a few of those were really nasty.<br />
<br />
Anyway, the version is out. Don't expect fireworks, but 0.236 brings lots of improvements and more stability.<br />
<br />
Download new alpha version 0.236 <a href="http://forum.bluesun.com.pl/showthread.php?tid=98" target="_blank">here</a>]]></description>
			<content:encoded><![CDATA[New update is out. As usually it took an age.<br />
<br />
Actually I was planning to hold on with the next release even longer, until I had some more features done.<br />
I was hoping to finish all the missing units and actions of the first race, add some "terrain effects" and balance out the statistics.<br />
The release is out already though, as it took way too long and it would probably take much longer still. Besides, I managed to fix quite a few bugs and problems since last version and a few of those were really nasty.<br />
<br />
Anyway, the version is out. Don't expect fireworks, but 0.236 brings lots of improvements and more stability.<br />
<br />
Download new alpha version 0.236 <a href="http://forum.bluesun.com.pl/showthread.php?tid=98" target="_blank">here</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blue Sun - alpha 0.236]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=98</link>
			<pubDate>Thu, 02 Sep 2010 03:08:01 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=98</guid>
			<description><![CDATA[<ul>New features:</li>
<li>Information about docked units displayed in <a href="http://forum.bluesun.com.pl/showthread.php?tid=22" target="_blank">unit description window</a>.</li>
<li>Changes to the unit damage algorithms.</li>
<li>Displaying unit's armor values on the interface near the unit and cursor coordinates (placement is temporary) and in <a href="http://forum.bluesun.com.pl/showthread.php?tid=22" target="_blank">description box</a>.</li>
<li>Advanced detection field no longer allows viewing enemy unit's statistics. There will be a separate special ability for Advanced Probes to scan enemy units.</li>
<li>Changes to game options window.</li>
<li>Four default setting schemes (which can be edited).</li>
<li>Loading options from chosen INI files.</li>
<li>Detecting INI settings file version. Loading only compatible options.</li>
<li>Option to adjust detail and complexity of in-game descriptions.<br />
</li></ul>
<ul>Improvements:</li>
<li>Changes to unit actions and vectors descriptions. They are now clearer and more consistent.</li>
<li>Units now scan fields around them also during movement. Previously units only scanned fields around them at the destination position.</li>
<li>Units stop in flight after detecting an enemy.</li>
<li>Detected enemy units remain visible until the end of player's turn.</li>
<li>Displaying of fog of war works faster.</li>
<li>Huge speed up on preparing unit's movement options.</li>
<li>End of turn time message will now only auto-confirm itself during a multiplayer match and not during skirmish.</li>
<li>Rearranged unit actions for some units.<br />
</li></ul>
<ul>Bug Fixes:</li>
<li>Fixed synchronisation error occuring when a unit was moved near the edge of the map during a multiplayer match.</li>
<li>Fixed lots of bugs in various troublesome movement situations, e.g. meeting a cloaked enemy unit, flying over undetected enemy units, detecting enemy units during movement etc.</li>
<li>Fog of war is updated after launching a produced unit.</li>
<li>Mines number is no longer displayed if a visible unit is placed on them.</li>
<li>Description box no longer appears if hovered above invisible resource asteroids.<br />
</li></ul>
<ul>Known issues:</li>
<li>Game displayes an error if exited before starting the first turn.</li>
<li>Input detail setting has no effect in game yet.</li>
<li>Statistices and unit actions still need changes. They are simply not final yet.<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Clarity of unit actions and vector descriptions.</li>
<li>Correct behaviour of units in troublesome movement situations.</li>
<li>Stability of multiplayer matches.</li>
<li>Performing actions by units. Due to recent changes there could be some minor bugs left.</li>
<li>Checking possible slow down after running the game for some time and/or running the game again after closing it.<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.236 <a href="http://www.mediafire.com/?bk50ya5v51yg799" target="_blank">here</a><ul>Package contents:</li>
<li>BS_alpha_v.0.236.exe - Game file.</li>
<li>firstmap.bsm - Example map for 2 players. It includes Pre-Deployed game mode with prepared fleet for both players.</li>
<li>cornered.bsm - Simple map file for 4 players, each with a Shipyard and mining operation.</li>
<li>default1.ini, default2.ini, default3.ini, default4.ini - Four default setting scheme files.<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[<ul>New features:</li>
<li>Information about docked units displayed in <a href="http://forum.bluesun.com.pl/showthread.php?tid=22" target="_blank">unit description window</a>.</li>
<li>Changes to the unit damage algorithms.</li>
<li>Displaying unit's armor values on the interface near the unit and cursor coordinates (placement is temporary) and in <a href="http://forum.bluesun.com.pl/showthread.php?tid=22" target="_blank">description box</a>.</li>
<li>Advanced detection field no longer allows viewing enemy unit's statistics. There will be a separate special ability for Advanced Probes to scan enemy units.</li>
<li>Changes to game options window.</li>
<li>Four default setting schemes (which can be edited).</li>
<li>Loading options from chosen INI files.</li>
<li>Detecting INI settings file version. Loading only compatible options.</li>
<li>Option to adjust detail and complexity of in-game descriptions.<br />
</li></ul>
<ul>Improvements:</li>
<li>Changes to unit actions and vectors descriptions. They are now clearer and more consistent.</li>
<li>Units now scan fields around them also during movement. Previously units only scanned fields around them at the destination position.</li>
<li>Units stop in flight after detecting an enemy.</li>
<li>Detected enemy units remain visible until the end of player's turn.</li>
<li>Displaying of fog of war works faster.</li>
<li>Huge speed up on preparing unit's movement options.</li>
<li>End of turn time message will now only auto-confirm itself during a multiplayer match and not during skirmish.</li>
<li>Rearranged unit actions for some units.<br />
</li></ul>
<ul>Bug Fixes:</li>
<li>Fixed synchronisation error occuring when a unit was moved near the edge of the map during a multiplayer match.</li>
<li>Fixed lots of bugs in various troublesome movement situations, e.g. meeting a cloaked enemy unit, flying over undetected enemy units, detecting enemy units during movement etc.</li>
<li>Fog of war is updated after launching a produced unit.</li>
<li>Mines number is no longer displayed if a visible unit is placed on them.</li>
<li>Description box no longer appears if hovered above invisible resource asteroids.<br />
</li></ul>
<ul>Known issues:</li>
<li>Game displayes an error if exited before starting the first turn.</li>
<li>Input detail setting has no effect in game yet.</li>
<li>Statistices and unit actions still need changes. They are simply not final yet.<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Clarity of unit actions and vector descriptions.</li>
<li>Correct behaviour of units in troublesome movement situations.</li>
<li>Stability of multiplayer matches.</li>
<li>Performing actions by units. Due to recent changes there could be some minor bugs left.</li>
<li>Checking possible slow down after running the game for some time and/or running the game again after closing it.<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.236 <a href="http://www.mediafire.com/?bk50ya5v51yg799" target="_blank">here</a><ul>Package contents:</li>
<li>BS_alpha_v.0.236.exe - Game file.</li>
<li>firstmap.bsm - Example map for 2 players. It includes Pre-Deployed game mode with prepared fleet for both players.</li>
<li>cornered.bsm - Simple map file for 4 players, each with a Shipyard and mining operation.</li>
<li>default1.ini, default2.ini, default3.ini, default4.ini - Four default setting scheme files.<br />
</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Multiplayer match sign-ups]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=97</link>
			<pubDate>Thu, 01 Apr 2010 03:31:45 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=97</guid>
			<description><![CDATA[I created a topic, where anyone interested in a "Blue Sun" multiplayer match can sign in.<br />
Basically its a list of people who can be contacted to play the game.<br />
<br />
<a href="http://forum.bluesun.com.pl/showthread.php?tid=96" target="_blank">Multiplayer match sign-ups topic</a>]]></description>
			<content:encoded><![CDATA[I created a topic, where anyone interested in a "Blue Sun" multiplayer match can sign in.<br />
Basically its a list of people who can be contacted to play the game.<br />
<br />
<a href="http://forum.bluesun.com.pl/showthread.php?tid=96" target="_blank">Multiplayer match sign-ups topic</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["Blue Sun" multiplayer matches sign up list]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=96</link>
			<pubDate>Thu, 01 Apr 2010 03:24:41 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=96</guid>
			<description><![CDATA[I thought of making a list of people interested in playing "Blue Sun" multiplayer (currently its the only way except hot-seat).<br />
<br />
<br />
Just post below, if you would like to find someone to play with.<br />
(Guests on the forum may sign up as well.)<br />
<br />
To make meeting up for a match easier please enclose the following information:<ul>
<li>Preferred form of contact. (E-mail, messanger, forum PM, etc.)</li>
<li>More or less how often are you available and willing to play "Blue Sun".</li>
<li>Your time zone.</li></ul>
After signing up, please consider contacting someone from the list yourself.<br />
<br />
Please read <a href="http://forum.bluesun.com.pl/showthread.php?tid=72" target="_blank">this topic</a> for help running the game multiplayer.<br />
<br />
<br />
Note:<br />
This is only a topic for sign-ups. Please do not discuss here.<br />
If you have any questions, please post a new topic.]]></description>
			<content:encoded><![CDATA[I thought of making a list of people interested in playing "Blue Sun" multiplayer (currently its the only way except hot-seat).<br />
<br />
<br />
Just post below, if you would like to find someone to play with.<br />
(Guests on the forum may sign up as well.)<br />
<br />
To make meeting up for a match easier please enclose the following information:<ul>
<li>Preferred form of contact. (E-mail, messanger, forum PM, etc.)</li>
<li>More or less how often are you available and willing to play "Blue Sun".</li>
<li>Your time zone.</li></ul>
After signing up, please consider contacting someone from the list yourself.<br />
<br />
Please read <a href="http://forum.bluesun.com.pl/showthread.php?tid=72" target="_blank">this topic</a> for help running the game multiplayer.<br />
<br />
<br />
Note:<br />
This is only a topic for sign-ups. Please do not discuss here.<br />
If you have any questions, please post a new topic.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alpha 0.201]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=95</link>
			<pubDate>Thu, 18 Mar 2010 00:05:36 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=95</guid>
			<description><![CDATA[Nothing new. Tons of bug fixes.<br />
I believe, I have fixed the cause of the synchronisation error appearing frequently during a multiplayer match.<br />
Perhaps this time, the game is all ready to be tested in a real multiplayer match.<br />
I've tried playing it with a few people and noticed no bigger problems so far.<br />
If everything works fine, then I think it would be time to test general game expirience. Simply put: is "Blue Sun" fun to play?<br />
Please feel free to contact me and ask for a match.<br />
I would only recommend to read the <a href="http://forum.bluesun.com.pl/forumdisplay.php?fid=32" target="_blank">game tutorials</a> and get to know the game before seriously playing it.<br />
<br />
Download new alpha version 0.201 <a href="http://forum.bluesun.com.pl/showthread.php?tid=94" target="_blank">here</a>.]]></description>
			<content:encoded><![CDATA[Nothing new. Tons of bug fixes.<br />
I believe, I have fixed the cause of the synchronisation error appearing frequently during a multiplayer match.<br />
Perhaps this time, the game is all ready to be tested in a real multiplayer match.<br />
I've tried playing it with a few people and noticed no bigger problems so far.<br />
If everything works fine, then I think it would be time to test general game expirience. Simply put: is "Blue Sun" fun to play?<br />
Please feel free to contact me and ask for a match.<br />
I would only recommend to read the <a href="http://forum.bluesun.com.pl/forumdisplay.php?fid=32" target="_blank">game tutorials</a> and get to know the game before seriously playing it.<br />
<br />
Download new alpha version 0.201 <a href="http://forum.bluesun.com.pl/showthread.php?tid=94" target="_blank">here</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blue Sun - alpha 0.201]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=94</link>
			<pubDate>Wed, 17 Mar 2010 23:49:42 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=94</guid>
			<description><![CDATA[<ul>Whats new:</li>
<li>Nothing<br />
</li></ul>
<ul>Bug Fixes:</li>
<li>Fixed synchronisation error when canceling RU transfer during a multiplayer match.</li>
<li>Fixed the "Please wait. Player is making his move." message remaining after dropping a player from multiplayer match.</li>
<li>Fixed a bug dropping players when, while setting up a multiplayer match, players were not assigned to consecutive positions.</li>
<li>Fixed a bug allowing unit to move outside the map edge.</li>
<li>Fixed a bug allowing unit to fly into undiscovered RU asteroids.</li>
<li>Fixed error message showing up somtimes in production window when selecting "Microships" category.</li>
<li>Fixed fog of war not updating after a unit is launched.</li>
<li>Fixed player ping not being updated in a multiplayer lobby when typing a chat message.</li>
<li>When hosting or joining a multiplayer match, player's name can no longer consist of spaces only.</li>
<li>Fixed F3 hotkey for unit action that was placed instead of F2.</li>
<li>Selecting a vector no longer blocks any other input. Not pressing a vector during vector selection simply cancels it.</li>
<li>Fixed a missing bottom fog of war fragment when the beggining of player's turn message was displayed.</li>
<li>Turn's time limit display now flashes when the turn time is below 15 seconds.</li>
<li>Beggining of turn and time limit's end messages are now time limited to automatically end player's turn.<br />
</li></ul>
<ul>Known issues:</li>
<li>Moving units along the map edges causes synch errors.</li>
<li>Setting turn time limit to 0 (no time limit) blocks the game from starting.</li>
<li>When setting up multiplayer match, choosing a color or selecting map file causes communication delay error. Just press "Wait" if it happens.</li>
<li>The game doesnt detect the end of a match nor player's defeat yet.<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Multiplayer matches and connection.</li>
<li>Special abilities or unit actions.</li>
<li>Game expirience.<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.201 <a href="http://www.mediafire.com/?3az1mwhnfyg" target="_blank">here</a><ul>Package contents:</li>
<li>BS_alpha_v.0.201.exe - Game file.</li>
<li>firstmap.bsm - Example map for 2 players. It includes Pre-Deployed game mode with prepared fleet for both players.</li>
<li>cornered.bsm - Simple map file for 4 players, each with a Shipyard and mining operation.<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[<ul>Whats new:</li>
<li>Nothing<br />
</li></ul>
<ul>Bug Fixes:</li>
<li>Fixed synchronisation error when canceling RU transfer during a multiplayer match.</li>
<li>Fixed the "Please wait. Player is making his move." message remaining after dropping a player from multiplayer match.</li>
<li>Fixed a bug dropping players when, while setting up a multiplayer match, players were not assigned to consecutive positions.</li>
<li>Fixed a bug allowing unit to move outside the map edge.</li>
<li>Fixed a bug allowing unit to fly into undiscovered RU asteroids.</li>
<li>Fixed error message showing up somtimes in production window when selecting "Microships" category.</li>
<li>Fixed fog of war not updating after a unit is launched.</li>
<li>Fixed player ping not being updated in a multiplayer lobby when typing a chat message.</li>
<li>When hosting or joining a multiplayer match, player's name can no longer consist of spaces only.</li>
<li>Fixed F3 hotkey for unit action that was placed instead of F2.</li>
<li>Selecting a vector no longer blocks any other input. Not pressing a vector during vector selection simply cancels it.</li>
<li>Fixed a missing bottom fog of war fragment when the beggining of player's turn message was displayed.</li>
<li>Turn's time limit display now flashes when the turn time is below 15 seconds.</li>
<li>Beggining of turn and time limit's end messages are now time limited to automatically end player's turn.<br />
</li></ul>
<ul>Known issues:</li>
<li>Moving units along the map edges causes synch errors.</li>
<li>Setting turn time limit to 0 (no time limit) blocks the game from starting.</li>
<li>When setting up multiplayer match, choosing a color or selecting map file causes communication delay error. Just press "Wait" if it happens.</li>
<li>The game doesnt detect the end of a match nor player's defeat yet.<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Multiplayer matches and connection.</li>
<li>Special abilities or unit actions.</li>
<li>Game expirience.<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.201 <a href="http://www.mediafire.com/?3az1mwhnfyg" target="_blank">here</a><ul>Package contents:</li>
<li>BS_alpha_v.0.201.exe - Game file.</li>
<li>firstmap.bsm - Example map for 2 players. It includes Pre-Deployed game mode with prepared fleet for both players.</li>
<li>cornered.bsm - Simple map file for 4 players, each with a Shipyard and mining operation.<br />
</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Scientists group reset]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=93</link>
			<pubDate>Mon, 15 Mar 2010 23:18:50 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=93</guid>
			<description><![CDATA[It is no secret that the forum lacks activity.<br />
Currently, practically nobody but me posts, and only some people read the forum to check my progress.<br />
It is nobody's fault. I simply started out the forum a bit too early.<br />
I don't regret it as this is a great way to announce information about my game to those people who are interested.<br />
Still, there won't be any activity here until I get the game to be fun to play. Currently it still lacks working multiplayer and AI opponent.<br />
<br />
Anyway I got a bit off-topic here.<br />
I decided to remove the priviliages of "Scientists" group members.<br />
Please do not feel offended. I do this, because the group was started too early in the first place.<br />
The game updates are not frequent enough, and as a result even the "Scientists" group, meant to be my beta-testers, have become inactive.<br />
The group will be started anew, and this time the priviliges will be given to people really interested and devoted.<br />
Of course, those who are currently "Scientists" can join the group again, but will just need to contact me to let me know they still do want to beta-test the game.<br />
<br />
To become a member of "Scientists" please sign up in <a href="http://forum.bluesun.com.pl/showthread.php?tid=92" target="_blank">this</a> topic.]]></description>
			<content:encoded><![CDATA[It is no secret that the forum lacks activity.<br />
Currently, practically nobody but me posts, and only some people read the forum to check my progress.<br />
It is nobody's fault. I simply started out the forum a bit too early.<br />
I don't regret it as this is a great way to announce information about my game to those people who are interested.<br />
Still, there won't be any activity here until I get the game to be fun to play. Currently it still lacks working multiplayer and AI opponent.<br />
<br />
Anyway I got a bit off-topic here.<br />
I decided to remove the priviliages of "Scientists" group members.<br />
Please do not feel offended. I do this, because the group was started too early in the first place.<br />
The game updates are not frequent enough, and as a result even the "Scientists" group, meant to be my beta-testers, have become inactive.<br />
The group will be started anew, and this time the priviliges will be given to people really interested and devoted.<br />
Of course, those who are currently "Scientists" can join the group again, but will just need to contact me to let me know they still do want to beta-test the game.<br />
<br />
To become a member of "Scientists" please sign up in <a href="http://forum.bluesun.com.pl/showthread.php?tid=92" target="_blank">this</a> topic.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["Scientists" recruitment list]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=92</link>
			<pubDate>Mon, 15 Mar 2010 23:14:29 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=92</guid>
			<description><![CDATA[Here you can sign up to join the "Blue Sun's" beta-testers group called the "Scientists".<br />
<br />
Joining this group simply means that you are willing to help me out with my game.<br />
There are a few ways you can help me out. Becoming a "Scientist" doesn't even, necessarily require you to be active on the forum.<br />
Before all, "Scientists" are people who I can contact, and ask for beta-test matches of "Blue Sun".<br />
Of course "Scientists" are not limited to doing just that. Having testing matches without me is equally appreciated.<br />
With the recent improvement and fixes in "Blue Sun's" multiplayer functionality I will be in need of game-test matches.<br />
Besides the mentioned activities, "Scientists" may also seek out the problems or come up with the new ideas for "Blue Sun" on their own.<br />
<br />
Simply put: "Scientists" are people who help me out hunting the game bugs and making the game better in any way. They are ready to contribute their time and effort for that goal.<br />
If that is your intention then you may sign up to becoming a "Scientist".<br />
<br />
<br />
When signing up please use the form described below. Just use it in your post filling in the proper information.<br />
Please do not sign up in this topic more than once! It is not needed nor usefull. Just signing up once is enough.<br />
<br />
Sign up form:<br />
<br />
<span style="font-weight: bold;">Contribution method (select one or more):</span><br />
1. I can be contacted for beta-test match. (Please mention preferred contact method.)<br />
2. I will perform test matches and test game features on my own.<br />
3. I will contribute suggestions and new ideas to the game.<br />
4. Other. (Please describe.)<br />
<span style="font-weight: bold;">Why are you interested in the "Blue Sun" as a game project?</span><br />
(Answer.)<br />
<span style="font-weight: bold;">Do you have any expirience as a programmer or game beta-tester?</span><br />
(Answer and please elaborate.)<br />
<span style="font-weight: bold;">How much time can and will you want to spent helping out "Blue Sun" development? (Select one option.)</span><br />
1. I'm free and willing most of the time.<br />
2. I should be available often.<br />
3. I may lack either time or will, but once in a while I can help out.<br />
4. Describe in your own way your availability.]]></description>
			<content:encoded><![CDATA[Here you can sign up to join the "Blue Sun's" beta-testers group called the "Scientists".<br />
<br />
Joining this group simply means that you are willing to help me out with my game.<br />
There are a few ways you can help me out. Becoming a "Scientist" doesn't even, necessarily require you to be active on the forum.<br />
Before all, "Scientists" are people who I can contact, and ask for beta-test matches of "Blue Sun".<br />
Of course "Scientists" are not limited to doing just that. Having testing matches without me is equally appreciated.<br />
With the recent improvement and fixes in "Blue Sun's" multiplayer functionality I will be in need of game-test matches.<br />
Besides the mentioned activities, "Scientists" may also seek out the problems or come up with the new ideas for "Blue Sun" on their own.<br />
<br />
Simply put: "Scientists" are people who help me out hunting the game bugs and making the game better in any way. They are ready to contribute their time and effort for that goal.<br />
If that is your intention then you may sign up to becoming a "Scientist".<br />
<br />
<br />
When signing up please use the form described below. Just use it in your post filling in the proper information.<br />
Please do not sign up in this topic more than once! It is not needed nor usefull. Just signing up once is enough.<br />
<br />
Sign up form:<br />
<br />
<span style="font-weight: bold;">Contribution method (select one or more):</span><br />
1. I can be contacted for beta-test match. (Please mention preferred contact method.)<br />
2. I will perform test matches and test game features on my own.<br />
3. I will contribute suggestions and new ideas to the game.<br />
4. Other. (Please describe.)<br />
<span style="font-weight: bold;">Why are you interested in the "Blue Sun" as a game project?</span><br />
(Answer.)<br />
<span style="font-weight: bold;">Do you have any expirience as a programmer or game beta-tester?</span><br />
(Answer and please elaborate.)<br />
<span style="font-weight: bold;">How much time can and will you want to spent helping out "Blue Sun" development? (Select one option.)</span><br />
1. I'm free and willing most of the time.<br />
2. I should be available often.<br />
3. I may lack either time or will, but once in a while I can help out.<br />
4. Describe in your own way your availability.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alpha 0.194 - Small update]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=91</link>
			<pubDate>Tue, 09 Mar 2010 21:31:59 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=91</guid>
			<description><![CDATA[Not many changes since last version.<br />
Just another small bug fix and a new map for 4 players.<br />
Updated version is <a href="http://forum.bluesun.com.pl/showthread.php?tid=90" target="_blank">here</a>.]]></description>
			<content:encoded><![CDATA[Not many changes since last version.<br />
Just another small bug fix and a new map for 4 players.<br />
Updated version is <a href="http://forum.bluesun.com.pl/showthread.php?tid=90" target="_blank">here</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blue Sun - alpha 0.194]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=90</link>
			<pubDate>Tue, 09 Mar 2010 20:57:38 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=90</guid>
			<description><![CDATA[<ul>Whats new:</li>
<li>Made a new map file for four players.<br />
</li></ul>
<ul>Bug Fixes:</li>
<li>Fixed a bug that caused fog of war to cover whole map if it was disabled in a match.<br />
</li></ul>
<ul>Known issues:</li>
<li>It happened a few times that the game had synchronisation errors at random moments.</li>
<li>A few times during a multiplayer match a message to end player's turn got lost causing all players to wait for the other to end his turn.</li>
<li>When setting up multiplayer match, choosing a color or selecting map file causes communication delay error. Just press "Wait" if it happens.<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Multiplayer matches. I would like to ask for special attention to possible synchronisation errors and "end turn" bug.<br />
If one of those happen, please take note of the circumstances (what was done at that moment, additional effects, etc.).<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.194 <a href="http://www.mediafire.com/?odyj2kuggmz" target="_blank">here</a><ul>Package contents:</li>
<li>BS_alpha_v.0.194.exe - Game file.</li>
<li>firstmap.bsm - Example map for 2 players. It includes Pre-Deployed game mode with prepared fleet for both players.</li>
<li>cornered.bsm - Simple map file for 4 players, each with a Shipyard and mining operation.<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[<ul>Whats new:</li>
<li>Made a new map file for four players.<br />
</li></ul>
<ul>Bug Fixes:</li>
<li>Fixed a bug that caused fog of war to cover whole map if it was disabled in a match.<br />
</li></ul>
<ul>Known issues:</li>
<li>It happened a few times that the game had synchronisation errors at random moments.</li>
<li>A few times during a multiplayer match a message to end player's turn got lost causing all players to wait for the other to end his turn.</li>
<li>When setting up multiplayer match, choosing a color or selecting map file causes communication delay error. Just press "Wait" if it happens.<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Multiplayer matches. I would like to ask for special attention to possible synchronisation errors and "end turn" bug.<br />
If one of those happen, please take note of the circumstances (what was done at that moment, additional effects, etc.).<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.194 <a href="http://www.mediafire.com/?odyj2kuggmz" target="_blank">here</a><ul>Package contents:</li>
<li>BS_alpha_v.0.194.exe - Game file.</li>
<li>firstmap.bsm - Example map for 2 players. It includes Pre-Deployed game mode with prepared fleet for both players.</li>
<li>cornered.bsm - Simple map file for 4 players, each with a Shipyard and mining operation.<br />
</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alpha 0.193 out]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=89</link>
			<pubDate>Mon, 08 Mar 2010 18:48:12 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=89</guid>
			<description><![CDATA[After another long delay here's the new alpha version.<br />
Nothing new added. Only bug fixes.<br />
Those fixes were pretty important though as the bugs caused the game to not work in multiplayer (yet again).<br />
I did some testing before this release and fixed all problems that shown up.<br />
As a result I believe this version to be rather stable and you should have no problems playing it online.<br />
<br />
I did however had some issues with multiplayer connection later during a match.<br />
I'm not sure yet what is the problem. I'll be looking into that matter and I would greatly appreciate any help with finding the cause.<br />
More information in the download thread (linked below).<br />
<br />
New "Blue Sun" alpha version can be found <a href="http://forum.bluesun.com.pl/showthread.php?tid=88" target="_blank">here</a>.]]></description>
			<content:encoded><![CDATA[After another long delay here's the new alpha version.<br />
Nothing new added. Only bug fixes.<br />
Those fixes were pretty important though as the bugs caused the game to not work in multiplayer (yet again).<br />
I did some testing before this release and fixed all problems that shown up.<br />
As a result I believe this version to be rather stable and you should have no problems playing it online.<br />
<br />
I did however had some issues with multiplayer connection later during a match.<br />
I'm not sure yet what is the problem. I'll be looking into that matter and I would greatly appreciate any help with finding the cause.<br />
More information in the download thread (linked below).<br />
<br />
New "Blue Sun" alpha version can be found <a href="http://forum.bluesun.com.pl/showthread.php?tid=88" target="_blank">here</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blue Sun - alpha 0.193]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=88</link>
			<pubDate>Mon, 08 Mar 2010 18:41:28 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=88</guid>
			<description><![CDATA[<ul>Whats new:</li>
<li>Disabled CSF and Natives from race selection when setting up a match. Those races are not implemented yet and having them selectable was misleading.</li>
<li>Added displaying launching AP cost shown in launched unit selection window and on launch vectors.<br />
</li></ul>
<ul>Bug Fixes:</li>
<li>Fixed bugs when passing over a cloaked enemy unit.</li>
<li>Fixed synchornisation error when passing over a cloaked enemy unit.</li>
<li>Fixed synchronisation errors when laying mines.</li>
<li>Fixed targeting invisible enemies bug.</li>
<li>Fixed bug limiting unit movement after being moved once.</li>
<li>Fixed match option changes not visible for joining players when setting up multiplayer match.</li>
<li>Fixed bug causing shields to be visible through the fog of war.</li>
<li>Fixed "Neutral player defeated" messages after killing a unit.</li>
<li>Fixed error messages appearing after killing fighter class units.</li>
<li>Fixed a few other error messages.</li>
<li>Fixed AP cost bugs when launching units.</li>
<li>Gave Collectors some EU so they can fire Small Laser. They couldn't before.<br />
</li></ul>
<ul>Known issues:</li>
<li>It happened a few times that the game had synchronisation errors at random moments.</li>
<li>A few times during a multiplayer match a message to end player's turn got lost causing all players to wait for the other to end his turn.</li>
<li>When setting up multiplayer match, choosing a color or selecting map file causes communication delay error. Just press "Wait" if it happens.<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Multiplayer matches. I would like to ask for special attention to possible synchronisation errors and "end turn" bug.<br />
If one of those happen, please take note of the circumstances (what was done at that moment, additional effects, etc.).<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.193 <a href="http://www.mediafire.com/?haej5tzmuvx" target="_blank">here</a><ul>Package contents:</li>
<li>BS_alpha_v.0.193.exe - game file</li>
<li>firstmap.bsm - map file<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[<ul>Whats new:</li>
<li>Disabled CSF and Natives from race selection when setting up a match. Those races are not implemented yet and having them selectable was misleading.</li>
<li>Added displaying launching AP cost shown in launched unit selection window and on launch vectors.<br />
</li></ul>
<ul>Bug Fixes:</li>
<li>Fixed bugs when passing over a cloaked enemy unit.</li>
<li>Fixed synchornisation error when passing over a cloaked enemy unit.</li>
<li>Fixed synchronisation errors when laying mines.</li>
<li>Fixed targeting invisible enemies bug.</li>
<li>Fixed bug limiting unit movement after being moved once.</li>
<li>Fixed match option changes not visible for joining players when setting up multiplayer match.</li>
<li>Fixed bug causing shields to be visible through the fog of war.</li>
<li>Fixed "Neutral player defeated" messages after killing a unit.</li>
<li>Fixed error messages appearing after killing fighter class units.</li>
<li>Fixed a few other error messages.</li>
<li>Fixed AP cost bugs when launching units.</li>
<li>Gave Collectors some EU so they can fire Small Laser. They couldn't before.<br />
</li></ul>
<ul>Known issues:</li>
<li>It happened a few times that the game had synchronisation errors at random moments.</li>
<li>A few times during a multiplayer match a message to end player's turn got lost causing all players to wait for the other to end his turn.</li>
<li>When setting up multiplayer match, choosing a color or selecting map file causes communication delay error. Just press "Wait" if it happens.<br />
</li></ul>
<ul>Specific features in need of testing:</li>
<li>Multiplayer matches. I would like to ask for special attention to possible synchronisation errors and "end turn" bug.<br />
If one of those happen, please take note of the circumstances (what was done at that moment, additional effects, etc.).<br />
</li></ul>
<br />
Download "Blue Sun" alpha version 0.193 <a href="http://www.mediafire.com/?haej5tzmuvx" target="_blank">here</a><ul>Package contents:</li>
<li>BS_alpha_v.0.193.exe - game file</li>
<li>firstmap.bsm - map file<br />
</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Top 10 movies.]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=87</link>
			<pubDate>Wed, 27 Jan 2010 12:00:16 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=87</guid>
			<description><![CDATA[Hi!<br />
Which are your top 10 movies? Mine are listed below.<br />
1. 300<br />
2. Titanic <br />
3. Dark Knight<br />
4. Fast and Furious<br />
5. Lord of the Ring<br />
6. Gone in 60 Seconds<br />
7. The Mummy<br />
8. Spider man-1<br />
9. Pirates of the Caribbean-1<br />
10.2012]]></description>
			<content:encoded><![CDATA[Hi!<br />
Which are your top 10 movies? Mine are listed below.<br />
1. 300<br />
2. Titanic <br />
3. Dark Knight<br />
4. Fast and Furious<br />
5. Lord of the Ring<br />
6. Gone in 60 Seconds<br />
7. The Mummy<br />
8. Spider man-1<br />
9. Pirates of the Caribbean-1<br />
10.2012]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jokes!!]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=86</link>
			<pubDate>Wed, 27 Jan 2010 11:59:02 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=86</guid>
			<description><![CDATA[Hi!<br />
Post your favorite jokes. Mine are here....<br />
<br />
1. First man: I am so miser that I went alone for my honeymoon and saved half the money. <br />
Second man: That is nothing, I saved full money. I sent my wife for honeymoon with a friend.<br />
<br />
<br />
2. A man went to the Police Station wishing to speak with the burglar who had broken into his house the night before.<br />
“You’ll get your chance in court,” said the Police officer.<br />
“No, no no!” said the man. “I want to know how he got into the house without waking my wife. I’ve been trying for years.”]]></description>
			<content:encoded><![CDATA[Hi!<br />
Post your favorite jokes. Mine are here....<br />
<br />
1. First man: I am so miser that I went alone for my honeymoon and saved half the money. <br />
Second man: That is nothing, I saved full money. I sent my wife for honeymoon with a friend.<br />
<br />
<br />
2. A man went to the Police Station wishing to speak with the burglar who had broken into his house the night before.<br />
“You’ll get your chance in court,” said the Police officer.<br />
“No, no no!” said the man. “I want to know how he got into the house without waking my wife. I’ve been trying for years.”]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[owaispoul]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=85</link>
			<pubDate>Wed, 27 Jan 2010 11:56:12 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=85</guid>
			<description><![CDATA[Hello guys!<br />
I am Owais and My friends call me as Owy. I am from United kingdom and I just joined here. I am so glad for joining here. I like to play games for many hours. It's my pleasure to join with this community and I hope I'll learn something new about games here. I am here to exchange some good post and information. Traveling, shopping, drawing picture, listening music, playing games and watching movies are my hobbies.]]></description>
			<content:encoded><![CDATA[Hello guys!<br />
I am Owais and My friends call me as Owy. I am from United kingdom and I just joined here. I am so glad for joining here. I like to play games for many hours. It's my pleasure to join with this community and I hope I'll learn something new about games here. I am here to exchange some good post and information. Traveling, shopping, drawing picture, listening music, playing games and watching movies are my hobbies.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Window PC to Virtual Machine Conversation]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=84</link>
			<pubDate>Tue, 12 Jan 2010 06:55:18 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=84</guid>
			<description><![CDATA[Hi All !<br />
Can I convert my old Windows PC into a virtual machine for VMware Fusion?<br />
If you have any Idea then post reply here.<br />
Thanks.]]></description>
			<content:encoded><![CDATA[Hi All !<br />
Can I convert my old Windows PC into a virtual machine for VMware Fusion?<br />
If you have any Idea then post reply here.<br />
Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[chikiwighi]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=82</link>
			<pubDate>Mon, 11 Jan 2010 07:47:49 +0100</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=82</guid>
			<description><![CDATA[Hi,<br />
I am new in this Forum.I hope this forums are very intresting.And give some knowledge for my future project.Right now I am currently working with the project that can be based on the games and electronics.]]></description>
			<content:encoded><![CDATA[Hi,<br />
I am new in this Forum.I hope this forums are very intresting.And give some knowledge for my future project.Right now I am currently working with the project that can be based on the games and electronics.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New release! Finally!]]></title>
			<link>http://forum.bluesun.com.pl/showthread.php?tid=80</link>
			<pubDate>Sat, 24 Oct 2009 10:15:12 +0200</pubDate>
			<guid isPermaLink="false">http://forum.bluesun.com.pl/showthread.php?tid=80</guid>
			<description><![CDATA[After the ages long delay I finally released the new version of "Blue Sun".<br />
Whole multiplayer mechanism has been replaced.<br />
It should now be much easier to get a game session across the internet going.<br />
<br />
Unfortunately I havent done much more than that in this update.<br />
There is no added content but bug fixes, small improvements and another units rebalancing.<br />
Still this version may be a huge step forward with "Blue Sun" finally getting a working multiplayer and proper unit balancing (previous one had some bad mistakes), thus becoming "practically" playable.<br />
<br />
<a href="http://forum.bluesun.com.pl/showthread.php?tid=74" target="_blank">Blue Sun Alpha v.0.184</a><br />
( As you can see from the version number I did worked quite a lot on this. Theres a jump from v.0.142 to v.0.184. )<br />
<br />
<br />
To make it easier to play "Blue Sun" multiplayer I have prepared Hamachi network meant for testing the game.<br />
Join it <a href="http://forum.bluesun.com.pl/showthread.php?tid=75" target="_blank">here</a> if you are interested.<br />
<br />
<br />
One more good news is that I prepared tutorials that will teach the basics of playing "Blue Sun".<br />
I hope they will help as some people complained that the game seems too difficult.<br />
<a href="http://forum.bluesun.com.pl/forumdisplay.php?fid=32" target="_blank">Tutorials section</a>.]]></description>
			<content:encoded><![CDATA[After the ages long delay I finally released the new version of "Blue Sun".<br />
Whole multiplayer mechanism has been replaced.<br />
It should now be much easier to get a game session across the internet going.<br />
<br />
Unfortunately I havent done much more than that in this update.<br />
There is no added content but bug fixes, small improvements and another units rebalancing.<br />
Still this version may be a huge step forward with "Blue Sun" finally getting a working multiplayer and proper unit balancing (previous one had some bad mistakes), thus becoming "practically" playable.<br />
<br />
<a href="http://forum.bluesun.com.pl/showthread.php?tid=74" target="_blank">Blue Sun Alpha v.0.184</a><br />
( As you can see from the version number I did worked quite a lot on this. Theres a jump from v.0.142 to v.0.184. )<br />
<br />
<br />
To make it easier to play "Blue Sun" multiplayer I have prepared Hamachi network meant for testing the game.<br />
Join it <a href="http://forum.bluesun.com.pl/showthread.php?tid=75" target="_blank">here</a> if you are interested.<br />
<br />
<br />
One more good news is that I prepared tutorials that will teach the basics of playing "Blue Sun".<br />
I hope they will help as some people complained that the game seems too difficult.<br />
<a href="http://forum.bluesun.com.pl/forumdisplay.php?fid=32" target="_blank">Tutorials section</a>.]]></content:encoded>
		</item>
	</channel>
</rss>